Demo Character for SpriteDX

Today, we finally have a preview of a demo character generated by the SpriteDX pipeline.
To recap, the pipeline look like this:
User types in prompts describing the character and its style.
Image generation model generates a pixel art character based on the description.
Character animation is generated using video generation model.
Run Cycle
Idle Loop
Jump Frame
Background is removed.
Video is re-encoded into gif animation.
Prefab is created in Unity along with a character controller that's universal and extendable.
Here is a fully controllable character generated by the pipeline:
Next Steps: There are issues we found along the way and there are quite a bit of manual labor that I still need to automate. I will identify those gaps and fill those in next week.




