# Demo Character for SpriteDX

Today, we finally have a preview of a demo character generated by the [SpriteDX pipeline](https://blog.sprited.app/spritedx-prototype-architecture).

**To recap, the pipeline look like this:**

1. User types in prompts describing the character and its style.
    
2. Image generation model generates a pixel art character based on the description.
    
3. Character animation is generated using video generation model.
    
    * Run Cycle
        
    * Idle Loop
        
    * Jump Frame
        
4. Background is removed.
    
5. Video is re-encoded into gif animation.
    
6. Prefab is created in Unity along with a character controller that's universal and extendable.
    

**Here is a fully controllable character generated by the pipeline:**

%[https://youtu.be/tMDeoAgg00o] 

**Next Steps:** There are issues we found along the way and there are quite a bit of manual labor that I still need to automate. I will identify those gaps and fill those in next week.
