Seedance 2.0 — 8-Directional Run
In previous post, we used SCAIL2 to do motion transfer on 8 directional chibi character. This round, we will try the same with Seedance 2.0. Configuration: Provider: Replicate Model: bytedance/seedanc

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In previous post, we used SCAIL2 to do motion transfer on 8 directional chibi character. This round, we will try the same with Seedance 2.0. Configuration: Provider: Replicate Model: bytedance/seedanc

Setup: https://blog.sprited.ai/scail-2-8-directional-chibi-to-monet Driving Video: Reference Image: Result: Mouth movements are not ideal, but by in large it is decent. Next Steps: Try out the

Continuing our experiments, now can we transfer other game character motion to different characters using SCAIL2. For parameters used, please refer to previous post. Driving Video: https://github.co

Configuration: Model: wan2.1_14B_SCAIL_2_fp8_scaled.safetensors LoRA: lightx2v_I2V_14B_480p_cfg_step_distill_rank128_bf16.safetensors LoRA Strength: 1.0 Prompts: "" / "" Steps / CFG / Shift: 8 /

Model: SCAIL 2 14B Configuration: 14B FP8 + LightX2V, 8 Step, 768×768, 65 frames Positive Prompt: Eight views of the same chibi character with short brown hair, a red hoodie, black shorts and black sh

Generation UI Result seems promising. So far we had a quite a bit of failures due to Seedance not rotating the characters before animating. This method can: Allow us to create character movements from multiple angles. Allow us to animate characte...
