SCAIL 2 - 8 Directional Chibi to Monet

Configuration:
Model:
wan2.1_14B_SCAIL_2_fp8_scaled.safetensorsLoRA:
lightx2v_I2V_14B_480p_cfg_step_distill_rank128_bf16.safetensorsLoRA Strength: 1.0
Prompts: "" / ""
Steps / CFG / Shift: 8 / 1.0 / 1.0
Sampler / Scheduler: uni_pc / simple
Denoise:1.0
Seed: 42
Resolution / Frame / FPS: 768Ć768 / 65 / 24
Pose strength / Start / End: 1.0 / 0.0 / 1.0
Camera Angle: 15 degrees
Mask: Reference (Blue character over white), Driving (Blue character over white).
Driving Video:
Reference Image:
Result:
It came out pretty nicely.
Generation time was around 2minutes.
Also tried with two other seed numbers and result were very similar.
SCAIL2 is able to do motion transfers pretty well in the domain of chibi sprites like the ones you see in SpriteDX.
Demo:
https://codepen.io/jin-hyuk-cho/pen/pveNGYV
Next Steps:
Motion: The generated animation has this surreal 3d animation feel. We can experiment with more sprite animation like motion priors. We may need to study the difference between sprite animations seedance 1 produces with the 3d based methods. We will first try using seedance to generate the motion on 8 directions then try to use them.
Face: Currently, facial expression is not there. It would be good to see if there are any models we can use to replace facial expressions with a deterministic renderer.
Render: Current character is fuzzy. We can try the approach on anime style line arts.
ā Sprited Dev š



