Type 2 - Energy System
The energy is the resource that is converted from water and nutrients. It is an energy required to perform movements and other actions. The tree bars on top of character will show: NUT ████████░░ HYD

Search for a command to run...
Series
Dev Log of Type 2 Digital Being
The energy is the resource that is converted from water and nutrients. It is an energy required to perform movements and other actions. The tree bars on top of character will show: NUT ████████░░ HYD

Quick note. As discussed at the end of last post, we added a 2nd drive "hydration" to the drive system. Right now still very mechanical because it just drinks water then food then back and forth. Ne

Yesterday, I took my final exam fro the spring semester—so I’m finally back. In a way, the break was useful. It gave me some distance from the work and a chance to reflect. Right now, we're building T

In previous post, we discussed roadblocks on building Type 2 Harness UI. One of the issues was that we needed to build a environment to simulate our digital beings, and we decided to use the Celeste-l

Yesterday, we tried to move from mockup to implementation. We hit some road blocks: World Loader: We don't have a canonical world loader. What we have is Machi's world schema/loader (preview) but it

Yesterday, we created a mockup of Harness UI. 1. Purpose The Harness UI is a simulation and inspection interface for a single Type 2 Digital Being inside a persistent 2D pixel world. It should let u
