PinnedSpritedHey folks, I’m Sprited Dev—an ex-FAANG employee who quit his job to start something on his own. One of the last things I grabbed on the way out was an RTX Pro 6000 🗡️. Why did you resign from FAANG? I’m resigning because there many more interesting ...May 15, 2025·2 min read
Type 2 - Simulation - EnvironmentIn previous post, we discussed roadblocks on building Type 2 Harness UI. One of the issues was that we needed to build a environment to simulate our digital beings, and we decided to use the Celeste-lApr 18, 2026·3 min read
Type 2 Harness - Road BlocksYesterday, we tried to move from mockup to implementation. We hit some road blocks: World Loader: We don't have a canonical world loader. What we have is Machi's world schema/loader (preview) but it Apr 15, 2026·3 min read
Digital Being - Type 2 - Harness UI Prototype - Phase 1Yesterday, we created a mockup of Harness UI. 1. Purpose The Harness UI is a simulation and inspection interface for a single Type 2 Digital Being inside a persistent 2D pixel world. It should let uApr 14, 2026·6 min read
Digital Being - Type 2 - Harness UI MockupToday, I iterated on the demo page mockup. The idea is to instantiate digital being in a flat island. At High Level: Body: is divided in to 5 nodes. Brain, Heart, Lung, Stomach and Muscle. Each noApr 14, 2026·3 min read
Type 2 Digital Being V1 ArchitectureContinuing from previous post, we describe Type 2 Digital Being's architecture. What is Type 2? Type 2 is 2nd iteration of Digital Being. In Type 1, we created "entity.json" and textures containing Apr 10, 2026·6 min read