Pivot -Descoping Machi/Soup and Pixel/Tinker
Pivoting to Sprite Generation Plugin, SpriteDX

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Tracks development of sprite generator AI tool.
Pivoting to Sprite Generation Plugin, SpriteDX

Date: 6/24/2025 (Day 26 of Sprited) Goals: Build one-click game sprite generation tool. Scope: Define a proof of concept criteria for Sprite generation AI tool. Anti-Scope: Unity plugin. Sleek UI/UX. Requirements: [ ] Define inputs to the model. [ ...

Testing out prithivMLmods/Retro-Pixel-Flux-LoRA. 100 NPC characters for pixel art game called Machi. Flux.1 Dev: Flux.1-Schnell: Learnings: Flux.1-Schnell does not perform so well for character sheets. It seems like Flux.1-Dev version is mu...

Testing out Flux.1-Dev control nets.

Testing out black-forest-labs/FLUX.1-Fill-dev model on their playground. We want to see if fill/in-painting model can be used to create a character sprite that is in-style and in-context. Setup: Find a existing sprite sheet template and mark the area...

TL;DR – Feed two or three clean reference sprites + a stick‑figure pose frame into Flux.1, crank the IP‑Adapter dial to ~0.8 and the ControlNet (pose) dial to ~1.1, iterate for eight frames, then stitch the PNGs into a sprite sheet. You just animated...
![[Pixel Post] Level‑Up Your Pixel Art: Walk‑Cycle Animation with Flux, IP‑Adapter V2 & ControlNet (2025 Guide)](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1751364598643%2F66e48c7d-675d-44c8-b300-a376f1dd9219.jpeg&w=3840&q=75)