Digital Being - Modeling the Head 1
Today, we tried to model the head using the stick-figure-stroke-width approach discussed in Anatomy v1 document (https://blog.sprited.ai/digital-being-anatomy-v1). Trial 1 - Stroke-Width Approach Resu

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Tracks development of sprite generator AI tool.
Today, we tried to model the head using the stick-figure-stroke-width approach discussed in Anatomy v1 document (https://blog.sprited.ai/digital-being-anatomy-v1). Trial 1 - Stroke-Width Approach Resu

Grid Fitting Results Nearest Neighbor (17pixel grid size) NN 17px - x4 Bilinear 1/17 -x4 My trial at fitting the grid lattice. It's bad. I thought NN and Bilinear would be a disaster but m

Right now, SpriteDX is more of a gimmick. It can generate stylized characters and animated them and split it into animation states such that it can be used inside projects like video games. However, r

After the Shenzhen trip, I lost focus and got distracted, and my progress has been halted for about three days (almost two weeks including the travel period). I was working on Machi’s character growth

We are adding additional features into SpriteDX to allow people to share their work under creative commons. Not for prime time yet but here is the proof of concept. People can browse the generations f

Added a maintenance email to easily tell when the change needs to hapepn. Sprite DX dev@sprited.app 10:04 AM (5 minutes ago) to dev Comfy Org Daily Balance Report Effective Balance: \(22.87 Prepaid B
