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SpriteDX - NanoBanana Character Turnaround Test

Updated
โ€ข1 min read
SpriteDX - NanoBanana Character Turnaround Test

Generation

UI

Result seems promising.

So far we had a quite a bit of failures due to Seedance not rotating the characters before animating. This method can:

  1. Allow us to create character movements from multiple angles.

  2. Allow us to animate character movements from multiple angles.

More trials:

A 360 turnaround full body view of the subject, straight in 5 different angles.

Front view (0deg), half turn (45deg), side profile (90deg), half turn back side (135deg), back view (180deg).

Full-body shots, all white background. Keep same color and style

Adjusted the angle a bit. Somehow character got fatter.

A 360 turnaround full body view of the subject, straight in 5 different angles.

Front view (0deg), half turn (40deg), side profile (80deg), half turn back side (120deg), back view (180deg).

Full-body shots, light gray background. Keep same color and style

โ€” Sprited Dev ๐Ÿ›