SpriteDX - NanoBanana Character Turnaround Test


Generation

UI

Result seems promising.
So far we had a quite a bit of failures due to Seedance not rotating the characters before animating. This method can:
Allow us to create character movements from multiple angles.
Allow us to animate character movements from multiple angles.
More trials:
A 360 turnaround full body view of the subject, straight in 5 different angles.
Front view (0deg), half turn (45deg), side profile (90deg), half turn back side (135deg), back view (180deg).
Full-body shots, all white background. Keep same color and style


Adjusted the angle a bit. Somehow character got fatter.
A 360 turnaround full body view of the subject, straight in 5 different angles.
Front view (0deg), half turn (40deg), side profile (80deg), half turn back side (120deg), back view (180deg).
Full-body shots, light gray background. Keep same color and style

โ Sprited Dev ๐




