# SpriteDX - NanoBanana Character Turnaround Test

![](https://cdn.hashnode.com/res/hashnode/image/upload/v1771399226133/d5a11441-dbb4-4316-8bd4-33bf33363f65.png align="center")

Generation

![](https://cdn.hashnode.com/res/hashnode/image/upload/v1771399257619/a8c23908-9f8e-4b4b-9345-ef70c25bc1f5.png align="center")

UI

![](https://cdn.hashnode.com/res/hashnode/image/upload/v1771399358422/32b25b03-1e7f-406b-bf91-ac6cb2058910.jpeg align="center")

Result seems promising.

So far we had a quite a bit of failures due to Seedance not rotating the characters before animating. This method can:

1. Allow us to create character movements from multiple angles.
    
2. Allow us to animate character movements from multiple angles.
    

More trials:

> A 360 turnaround full body view of the subject, straight in 5 different angles.
> 
> Front view (0deg), half turn (45deg), side profile (90deg), half turn back side (135deg), back view (180deg).
> 
> Full-body shots, all white background. Keep same color and style

![](https://cdn.hashnode.com/res/hashnode/image/upload/v1771400063723/b721a2ea-a9e0-4f5d-8faf-9119a32ac93d.jpeg align="center")

![](https://cdn.hashnode.com/res/hashnode/image/upload/v1771400176982/e7ddd6f4-4607-45ac-a296-accb4b993c3a.png align="center")

Adjusted the angle a bit. Somehow character got fatter.

> A 360 turnaround full body view of the subject, straight in 5 different angles.
> 
> Front view (0deg), half turn (40deg), side profile (80deg), half turn back side (120deg), back view (180deg).
> 
> Full-body shots, light gray background. Keep same color and style

![](https://cdn.hashnode.com/res/hashnode/image/upload/v1771400307275/ace5da24-f79c-402a-80e1-01160d2d6856.png align="center")

— Sprited Dev 🐛
