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SpriteDX - Next Steps

Updated
2 min read
SpriteDX - Next Steps

There was set of midterms and sort of lost my grip on SpriteDX. This morning I want to spend some time to review what we have done so far and decide on next steps.

What we have achieved so far:

  • Spritesheet generation engine using generative AI

  • Composable Pipelines using JSON

  • Reduction in Error Rates

  • Very first reddit post

Target Goal until First Alpha scheduled for Dec 23, 2025:

  • Pipeline Editor

  • Pipeline Selector

  • Image Upload

  • Sharing of Pipelines

  • User Accounts

  • Billing

Below, let’s list out the feature one pagers.


🟢 Pipeline Selector is one of Core UX, user should be able to select a pipeline and navigate into it.

🟢 Image Upload is important for users to upload their own template image. This is critical.

🟢 Pipeline Editor allows users to inspect and customize the pipeline to fit their needs. The idea is that we would provide JSON schema and allow users to upload their pipeline.

🛑 Pipeline Community adds community aspect. This builds on top of user accounts so this is a hard-to-achieve goal.

🛑 User Accounts is a prerequisite for billing and community features. It is relatively cheap to add basic google authentication, but once we add it we are expected to deliver on some of the quality/security/privacy promises. We will defer it until we see meaningful user engagement.

🛑 Billing is needed in order to bill users for GPU/licensing fees. We don’t know how many people will like the product or usage numbers. Too early to add.

🟢 Project Folders is alternative to Cloud Offering where we allow users to configure project folder such that they don’t lose data when they clear cache.


I will focus on green dots.

— Sprited Dev 🌱

SpriteDX

Part 1 of 50

Tracks development of sprite generator AI tool. https://spritedx.com