SpriteDX - Next Steps

There was set of midterms and sort of lost my grip on SpriteDX. This morning I want to spend some time to review what we have done so far and decide on next steps.
What we have achieved so far:
Spritesheet generation engine using generative AI
Composable Pipelines using JSON
Reduction in Error Rates
Very first reddit post
Target Goal until First Alpha scheduled for Dec 23, 2025:
Pipeline Editor
Pipeline Selector
Image Upload
Sharing of Pipelines
User Accounts
Billing
Below, let’s list out the feature one pagers.
🟢 Pipeline Selector is one of Core UX, user should be able to select a pipeline and navigate into it.
🟢 Image Upload is important for users to upload their own template image. This is critical.
🟢 Pipeline Editor allows users to inspect and customize the pipeline to fit their needs. The idea is that we would provide JSON schema and allow users to upload their pipeline.
🛑 Pipeline Community adds community aspect. This builds on top of user accounts so this is a hard-to-achieve goal.
🛑 User Accounts is a prerequisite for billing and community features. It is relatively cheap to add basic google authentication, but once we add it we are expected to deliver on some of the quality/security/privacy promises. We will defer it until we see meaningful user engagement.
🛑 Billing is needed in order to bill users for GPU/licensing fees. We don’t know how many people will like the product or usage numbers. Too early to add.
🟢 Project Folders is alternative to Cloud Offering where we allow users to configure project folder such that they don’t lose data when they clear cache.
I will focus on green dots.
— Sprited Dev 🌱


![[WIP] Digital Being - Texture v1](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fuploads%2Fcovers%2F682665f051e3d254b7cd5062%2F0a0b4f8e-d369-4de0-8d46-ee0d7cc55db2.webp&w=3840&q=75)

