# SpriteDX - Next Steps

There was set of midterms and sort of lost my grip on SpriteDX. This morning I want to spend some time to review what we have done so far and decide on next steps.

What we have achieved so far:

* Spritesheet generation engine using generative AI
    
* Composable Pipelines using JSON
    
* Reduction in Error Rates
    
* Very first reddit post
    

Target Goal until First Alpha scheduled for Dec 23, 2025:

* Pipeline Editor
    
* Pipeline Selector
    
* Image Upload
    
* Sharing of Pipelines
    
* User Accounts
    
* Billing
    

Below, let’s list out the feature one pagers.

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🟢 **Pipeline Selector** is one of Core UX, user should be able to select a pipeline and navigate into it.

🟢 **Image Upload** is important for users to upload their own template image. This is critical.

🟢 **Pipeline Editor** allows users to inspect and customize the pipeline to fit their needs. The idea is that we would provide JSON schema and allow users to upload their pipeline.

🛑 **Pipeline Community** adds community aspect. This builds on top of user accounts so this is a hard-to-achieve goal.

🛑 **User Accounts** is a prerequisite for billing and community features. It is relatively cheap to add basic google authentication, but once we add it we are expected to deliver on some of the quality/security/privacy promises. We will defer it until we see meaningful user engagement.

🛑 **Billing** is needed in order to bill users for GPU/licensing fees. We don’t know how many people will like the product or usage numbers. Too early to add.

🟢 **Project Folders** is alternative to Cloud Offering where we allow users to configure project folder such that they don’t lose data when they clear cache.  

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I will focus on green dots.

— Sprited Dev 🌱
