SpriteDX 2026 Q1 Plan

After end of year crazies, we’ve lost some momentum on this project, and I want to set up some achievable goals for this year.
My main goal for first quarter is going to be to ship alpha version of SpriteDX.
What Alpha means to me:
Pixel Alignment (3 weeks)
Accounts (1 week)
Billing (2 weeks)
BYO Template (1 week)
Godot & Unity Asset Store (1 week)
Playground MVP (1 week)
Telemetry (1 week)
YouTube Video (1 week)
Instagram Marketing (1 week)
Free Sprite Pack on itch.io (1 week)
Pipeline Editor (3 week)
Total: 16 weeks (4 month)
Expected Alpha Launch Date
May 4th
— Sprited Dev


![[WIP] Digital Being - Texture v1](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fuploads%2Fcovers%2F682665f051e3d254b7cd5062%2F0a0b4f8e-d369-4de0-8d46-ee0d7cc55db2.webp&w=3840&q=75)

