# SpriteDX 2026 Q1 Plan

After end of year crazies, we’ve lost some momentum on this project, and I want to set up some achievable goals for this year.

My main goal for first quarter is going to be to ship alpha version of SpriteDX.

## What Alpha means to me:

* Pixel Alignment (3 weeks)
    
* Accounts (1 week)
    
* Billing (2 weeks)
    
* BYO Template (1 week)
    
* Godot & Unity Asset Store (1 week)
    
* Playground MVP (1 week)
    
* Telemetry (1 week)
    
* YouTube Video (1 week)
    
* Instagram Marketing (1 week)
    
* Free Sprite Pack on itch.io (1 week)
    
* Pipeline Editor (3 week)
    
* Total: 16 weeks (4 month)
    

## Expected Alpha Launch Date

May 4th

— Sprited Dev
