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SpriteDX - Level Generation - Ideation

Updated
1 min read

So far, our use case focused on platformer. I want to ideate an alternative where, instead of generating structured world, we just draw a perspective background image, a scene. Then we estimate a depth to make it into a walkable picture (similar to Final fantasy 7).

Then we also segment objects to create element breakdowns to make interactible elements.

Then we detect warp points to and for each warp point generate next picture that connects from there.

The role of SpriteDX in this case is to automate this process of creating a map. Then using resources from neighboring maps to create in-between maps.

So far I've said all seems possible.

This is still a bit far fetched idea but would be nice to achieve it.

— Sprited Dev