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SpriteDX - Direction Update

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SpriteDX - Direction Update

It’s been a busy week due to masters coursework. I’m doing my best to balance coursework and SpriteDX work and it has been a challenge. But, today I’ve got some time to work on SpriteDX.

Day before yesterday, I started working on local version of SpriteDX which runs inside Electron. This was done so that SpriteDX makes it behaves like a desktop app with ability to instantiate a ComfyUI server under the hood.

It all works as expected so far, I have yet to integrate local ComfyUI but all functions run just as expected. However, something doesn’t feel right. I don’t really feel the magic anymore. It is a desktop tool and honestly feels “backwards.“ Instead of having to install the app locally, I would rather want this to be available as a web service.


Web Service vs Desktop App

So far the stance was that the app will be desktop-first app (blog post) with minimal SaaS support. However, desktop first app in some sense goes against the “it just works“ principle. I want the experience of creating consistent living characters to be as easy as just bringing it up on a browser and clicking a button.

I do not want this experience to be setting up a set of environments and running into issues every so often.


Pivoting to Web Service

As a solo entrepreneur, I don’t have enough man power to handle both the desktop-app and web service. The desktop app option will be easiest to implement but for the larger vision and for “it just works“ principle, software as a service is better aligned.


I will build it as a service.

— Sprited Dev 🌱

SpriteDX

Part 1 of 50

Tracks development of sprite generator AI tool. https://spritedx.com