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SpriteDX - Building Generation - Preliminary Research

Updated
2 min read
SpriteDX - Building Generation - Preliminary Research

Single Building

Original Image:

Just a hand drawn sketch from before.

Model: Flux 2 Pro
Prompt: Color it

Model: Flux 2 Pro
Prompt: enhance color for more sprite look

Model: Flux 2 Pro
Prompt: Make it into a pixel art

Model: Flux 2 Pro
Prompt: Make it into a pixel art sprite game asset with transparent background and transparent ground pixels.

Transparency is not real transparency. However, it does understand which part is transparent region.

Model: Flux 2 Pro
Prompt: Make the colors more subtle and vive-y. I want a Japanese style game pixel art asset for background building

Then

Model: Flux 2 Pro
Prompt: Make the building more rectangular with less curved artifacts

Model: Flux 2 Pro
Prompt: Make the pixel art cleaner with straight edges and rounded corners

Model: Flux 2 Pro
Prompt: Recolor it. Use white background.

Scene

Original (a collage of characters and building sketches):

Make it into a colored pixel art

Make it into a colored pixel art (japanese anime style, light tone with good contrast on near by characters)

Make it into a pixel art 16 real pixels per logical pixel. Color it (Japanese style rpg game vibe, pixel art, outlines on character, outlines on props and buildings, color tone: Please Teacher Anime, bright seaside scene, background has ocean, subtle outlines)

This one in particular shows the possibility of creating perspective effect on the ground to make it look 3D-ish using some tricks. We should investigate on this.

remove characters, props and vehicles, ui elements

(Expand)

Key Takeaways

  • Pencil Sketch → Pixel Art is possible using Flux 2 Pro.

  • But colored versions don’t necessarily look good.

  • There is no support for layer decomposition.

  • Color scheme does not always come out to be what we want.

  • Removing dynamic assets is possible.

  • We can support some level of 3D on the ground tiles for depth effect.

  • Context window is little too small to support multiple building generations.

Next Steps

  • Figure out a way to consistently generate new buildings (perhaps using fill in the blank style prompts).