Character Generation Prompt

Continuing from prompt engineering experiment, we have following XML style of prompt format.
<Character
class="wizard women"
name="Exlina Minerva"
age="19"
weight="normal"
skin="pale white"
hair="red curly"
hat="wizard-hat-with-white-decoration"
clothe="wizard-cloak"
shoes="pointy-wizard-shoes"
personality="cheeky"
attachments="red-round-potion@waist"
/>
With guidance=20, steps=50 and seed=44:

Let’s study this image a bit:
<Character
class="wizard women" // ✅ Has impact
name="Exlina Minerva" // ❌ Removing does not impact generatin
age="19" // ❌Changing this to 10 does not have any impact
weight="normal" // ❌No impact
skin="pale white" // ✅ Changing it to "dark skin" impacts the image
hair="red curly" // ✅ Changing this has impact
hat="wizard-hat-with-white-decoration" // 🟠 Had impact somewhat (like color) but not always
clothe="wizard-cloak" // ✅ Changing it changes overall costume
shoes="pointy-wizard-shoes" // ✅ Changign this does change the color but not much on the shape
personality="cheeky" // ✅ Changing this to "depressed" has some what of an impact, usually at higher guidance.
attachments="red-round-potion@waist" // 🟠 Sometimes works
/>
Notes:
If you remove name attribute, result is near identical.

If you change the age to 10, result is still more or less identical:

Changing the weight to chubby some how makes the generation “choppier but does not do anything to the characters chubbiness.“

Changing the skin to dark skin had impact:

Changing hair to blonde straight had impact even though the color was wrong:

Changing hat to something else (hat="baseball-cap") didn’t really work as expected.

I can change the color though:

That’s it for today. Will look into optimizing prompts in the future posts.
— Sprited Dev 🌱




