Type 2 - Energy System

The energy is the resource that is converted from water and nutrients. It is an energy required to perform movements and other actions.
The tree bars on top of character will show:
NUT ████████░░
HYD ██████░░░░
NRG ███████░░░
Nutrient Level
Hydration Level
Energy Level
When energy is low, good level of NUT and HYD will replenish NRG.
Resting also speeds up the NRG replenishments. This allows us to get some movements like this:
Where the agent is continually switching mode between getting water and getting nutrients. It also rests if it depletes energy (not shown in the animation above).
On top of that, we added stochastic-ness in:
choosing action
movement selection
Also when choosing an action, it has slight 1-2s delay.
Does it feel alive?
No, showing those bars make it obvious that it is not alive. If we can hide it and express the character's state in a different way. I think there may be a chance.
What's Next?
- Exploration: I think the biggest thing is going to be exploration. Right now character knows what's where at any time in the world. It would be good to limit the vision and also allow for sort of "memory" view where if they saw something before, they will remember it. Idea is that character needs to explore in order to procure food.
- Sprited Dev 🐛



