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SpriteDX - Shot Detection 3

Updated
1 min read
SpriteDX - Shot Detection 3

In previous posts, we looked into various methods to do shot detection. We then switched to collecting data for validating method.

We collected 256 samples of multi-shot animation and used TransNetV2 to detect shot boundaries automatically, then reviewed each sample to correct any mistakes.

After doing this, we realized that for 3-shot generations using Seedance, it clearly emerged that the shot boundaries are statically decided.

All of the correctly generated samples with 121 frames had:

  • Shot 1: [0-40]

  • Shot 2: [41-80]

  • Shot 3: [81-120]

So, basically, for Seedance 1 Pro. It really doesn’t make any sense to “detect.“ We simply have to divide the frames evenly and we should have the best shot boundaries.


Without having collected data and doing some human labeling, I don’t think I would have realized this. So, perhaps it is more important to collect and study the data first rather than hypothesiszing.

— Sprited Dev 🌱

SpriteDX

Part 1 of 50

Tracks development of sprite generator AI tool. https://spritedx.com