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Machi - Root Growth

Updated
1 min read
Machi - Root Growth

Next we tackle root growth.

First, we seed the root if a dirt tile touches a branch and that branch is facing outward from my dirt cell.

The branching for root is too high. Let's adjust it.

Better.

Next is to constrain the growth using resource gradient.

-- Sprited Dev 🐛

Machi

Part 34 of 39

Follow the development of Machi, a side-scrolling simulation world built to test AI agents, tile-based emergence, and the future of embodied intelligence. Coming Soon: https://machi.sprited.app

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Branch - Sim - Leaves (and CHICK idea)

After 45th iteration, we have stable FUN growth of trees. It still lacks staggered budding, no thickness rendering, but at least we have something that's working and gives something visually pleasin