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Machi - Root Growth

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1 min read
Machi - Root Growth

Next we tackle root growth.

First, we seed the root if a dirt tile touches a branch and that branch is facing outward from my dirt cell.

The branching for root is too high. Let's adjust it.

Better.

Next is to constrain the growth using resource gradient.

-- Sprited Dev 🐛

Machi

Part 4 of 37

Follow the development of Machi, a side-scrolling simulation world built to test AI agents, tile-based emergence, and the future of embodied intelligence. Coming Soon: https://machi.sprited.app

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Machi - Branch Sim - Inhibition

Okay just noting down the branch sim work number 9. WITHOUT INHIBITION: WITH INHIBITION: INHIBITION TIMELAPSE (4bits): Red markings are branch-inhibition strengths. The inhibition signal was onl