# Machi - Root Growth

Next we tackle root growth.

First, we seed the root if a dirt tile touches a branch and that branch is facing outward from my dirt cell.

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/652b4552-d6cf-4ba6-8c99-a70c5f1adbd8.png align="center")

The branching for root is too high. Let's adjust it.

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/96ad8b6c-1f10-4d7b-9148-4ddcaf7eed8e.png align="center")

Better.

Next is to constrain the growth using resource gradient.

\-- Sprited Dev 🐛
