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Machi - Level Generation

Updated
โ€ข1 min read
Machi - Level Generation

Machi project needs world in which AI characters to stand on.

One possible idea is to have the tile map hand drawn.

Alternatively, we could make a generation pipeline that will generate and segment the generated level.

Our initial approach was to do hand crafting levels but it does not go well with the theme of automatically generated levels.

We are experimenting with the alternative. Instead of hand crafting, we will generate the visual then somehow parse it to make it into a plug-and-playable level.

To do this, we will add a extra layer where we allow users to select the TOOL.

For example, existing character creation will bring up character creation tool.

Then for level generation, I guess we will have another pipeline.


That all said, we first need to do feasibility study.

Given a generated artwork, can we make it walkable.

Imagine Final Fantasy 7.

We will keep the SpriteDX frozen until we have a working workflow for making scene walkable.

โ€” Sprited Dev ๐Ÿ›