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Day 3 of Sprited

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Day 3 of Sprited

Today, I made some progress on tile map architecture for Machi. It was mostly the AI agent doing the job and I was mostly guiding it.

  • Added Tile Map structures.

  • Currently supports 4 different tile types—air, water, dirt, and stone.

  • Created very simple tile editor.

  • Minecraft inspired water simulation is implemented.

  • Made the canvas span the full screen.

  • Made the canvas zoomable and pan-able.

Demo can be found here: https://machi.sprited.app. To place tiles, please press “T“ key.