# Day 3 of Sprited

Today, I made some progress on tile map architecture for Machi. It was mostly the AI agent doing the job and I was mostly guiding it.

* Added Tile Map structures.
    
* Currently supports 4 different tile types—air, water, dirt, and stone.
    
* Created very simple tile editor.
    
* *Minecraft* inspired water simulation is implemented.
    
* Made the canvas span the full screen.
    
* Made the canvas zoomable and pan-able.
    

Demo can be found here: https://machi.sprited.app. To place tiles, please press “T“ key.

%[https://www.youtube.com/watch?v=pUFcGxLsDOg]
