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Day 2 of Sprited

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Day 2 of Sprited

Today was little bit hectic.

  • Registered for AI Conference happening on September.

  • Built JS port of Ant’s Art project and posted here.

  • Built Rust port of Ant’s Art project and posted here.

  • Started a design document for implementing gravity here.

  • Started a design document for implementing planet generation here.

  • Started a design document for implementing tile map here.

Yup, all over the place. I will focus on iterating on MVP of Machi for tomorrow. Instead of focusing on intangible ideas, I will focus on building a prototype even if it means cutting corners.

Machi

Part 32 of 37

Follow the development of Machi, a side-scrolling simulation world built to test AI agents, tile-based emergence, and the future of embodied intelligence. Coming Soon: https://machi.sprited.app

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[Design Doc] Probabilistic Tile Map

Experimental design of platformer map generation