Skip to main content

Command Palette

Search for a command to run...

Day 2 of Sprited

Updated
1 min readView as Markdown
Day 2 of Sprited

Today was little bit hectic.

  • Registered for AI Conference happening on September.

  • Built JS port of Ant’s Art project and posted here.

  • Built Rust port of Ant’s Art project and posted here.

  • Started a design document for implementing gravity here.

  • Started a design document for implementing planet generation here.

  • Started a design document for implementing tile map here.

Yup, all over the place. I will focus on iterating on MVP of Machi for tomorrow. Instead of focusing on intangible ideas, I will focus on building a prototype even if it means cutting corners.

Machi

Part 6 of 39

Follow the development of Machi, a side-scrolling simulation world built to test AI agents, tile-based emergence, and the future of embodied intelligence. Coming Soon: https://machi.sprited.app

Up next

Tile-based Simulation in Machi

https://www.youtube.com/watch?v=dem60E_VAn0 Bootstrapped the tile map logic in Machi. The architecture is dead simple. #[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)] pub enum TileType { Air, Dirt, Stone, Water, } ...