SpriteDX - This Week's Plan - Return To Normal

After the Shenzhen trip, I lost focus and got distracted, and my progress has been halted for about three days (almost two weeks including the travel period).
I was working on Machi’s character growth, but I think recovering momentum is more important than continuing that right now.
It might be better to shift focus back to updating SpriteDX. For example, since character and pet generation are working, it could be a good time to explore prop generation next. Alternatively, I could revisit the design.
The idea is that we would attack it from the stand point of identifying issues and resolving them.
Right now, SpriteDX has several problems in various dimensions--marketing, usability and quality.
Quality: Pixelization often produces broken pixel arts with non-uniform outlines.
Marketing: The only real entry point is a few month old reddit post.
Usability: There is no easy way to import it from Unity or Godot. I don't even use for my own Machi project. There is also only Character generation and no Prop generation. The action states are very limited.
Goals:
(Bonus) Work on Prop Generation (physical prop gen).
One Marketing Exposure
Fix Pixelization Pipeline (low quality)
That's it. No Machi, character growth stuff this week.
-- Sprited Dev 🐛


![[WIP] Digital Being - Texture v1](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fuploads%2Fcovers%2F682665f051e3d254b7cd5062%2F0a0b4f8e-d369-4de0-8d46-ee0d7cc55db2.webp&w=3840&q=75)

