SpriteDX - pipeline 2.0 - ideation
Thinking of making following changes to our existing character pipeline:
Use Qwen Image Edit for turning characters after generation.
Then using seedance 1 pro fast to generate animation states.
We will generate Front, Back, Side.
— Sprited Dev


![[WIP] Digital Being - Texture v1](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fuploads%2Fcovers%2F682665f051e3d254b7cd5062%2F0a0b4f8e-d369-4de0-8d46-ee0d7cc55db2.webp&w=3840&q=75)

