Project Lineup: consistent animated short generation

Idea is to go one step further from Spritedx and make it into a short Animation series generator.
I would call it: contanim
Sprited Dev
Search for a command to run...

Idea is to go one step further from Spritedx and make it into a short Animation series generator.
I would call it: contanim
Sprited Dev
Sprited started as a sprite generator. You give it a character prompt and some reference images, and it spits out an animated character spritesheet — idle, run, greet — ready to drop into Unity. Clean

Today, we tried to model the head using the stick-figure-stroke-width approach discussed in Anatomy v1 document (https://blog.sprited.ai/digital-being-anatomy-v1). Trial 1 - Stroke-Width Approach Resu

In this document, we make the high-level pitch of Digital Being Anatomy v1 (https://blog.sprited.ai/digital-being-anatomy-v1) concrete by translating it into an implementable system. We define the cor
![[WIP] Digital Being - Texture v1](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fuploads%2Fcovers%2F682665f051e3d254b7cd5062%2F0a0b4f8e-d369-4de0-8d46-ee0d7cc55db2.webp&w=3840&q=75)
We need a web application in which we can grow and inspect our digital beings. As noted in previous post (https://blog.sprited.app/digital-being-anatomy-v1), our intent is to simulate the growth of d

This document outlines the first working definition of a digital being’s anatomy. Think of it as a modular system—similar to a plastic action figure kit—where individual components can be assembled, a

Sprited
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