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Krea 2 vs Flux.1 Dev Fill vs Qwen Image Edit - Inpainting Pixel Art Test

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Krea 2 vs Flux.1 Dev Fill vs Qwen Image Edit - Inpainting Pixel Art Test

Flux.1 Dev Fill

SpriteDX uses Flux.1 Dev Fill model to fill out the following template.

Flux 1. Dev does an awesome job at generating perfectly sized characters for this empty lot.

Flux.1 Dev Results:

All characters come from coherent style and scale.

I wanted to see if there are any alternative to Flux.1 Dev Fill.

Krea 2

Krea 2 is the closest thing I found.

Workflow:

Krea 2 Configuration:

Setting
Model Krea 2 Raw FP8
Inpainting LoRA krea2_inpaint_edit, Strength 1.0
Text Encoder Qwen3-VL 4B FP8 · Type krea2
VAE Qwen Image VAE
Model Patch Ostris Edit · KV cache
Sampling 52 steps / CFG 3.5 / Euler ancestral / simple
Seed 42, fixed

Krea 2 Results:

More Results:

Included some other prompts in the mix at the end.

Qwen Image Edit 2511

Throwing in a contender.

Configuration:

Setting Value
Model qwen_image_edit_2511_fp8mixed.safetensors
Text encoder qwen_2.5_vl_7b_fp8_scaled.safetensors
VAE qwen_image_vae.safetensors
Steps / CFG 40 / 4
Sampler / Scheduler Euler / simple
Denoise / Flow shift 1.0 / 3
Seed 42, fixed
LoRA None
Template Seven-character sheet, padded to 1456 × 736
Mask Inverted template alpha → latent noise mask
Output Full sheet + 364 × 364 character crop

Qwen Image Edit Results:

Qwen Image + Fun Union

There is also option of doing inpainting with Qwen Image. Very similar results.

Z Image

Don't have time to write about it but style consistency seems superior in Z Image case.

But, that's just one sample.

Discussions

Analysis:

  • While Krea 2 generates beautiful pixel arts, there is certain level of style drifts depending on seeds. I think there may be ways to control it better.

  • Krea 2 is overall promising alternative if we can contain the style drifts.

  • Qwen Image Edit needs character designs are drifting from original designs. This too must be studied further to see if we can control them better. Krea 2 seems to provide better character designs.

Next Steps:

  • Figure out how to remedy the style drifts.

  • Consider replacing Flux 1.Dev Fill with this.

  • Also write about Qwen Image Edit 2511 experiments.

  • Look into fine-tuning.

  • Try Qwen-Image-2512 + Fun ControlNet Union

  • Let's also document how zImage does in inpainting.

  • look into kimodo flows

  • Do CFG and Scheduler variations on various inpainting models.

  • Read whitepapers.

‒ Sprited Dev 🐛

SpriteDX

Part 1 of 50

Tracks development of sprite generator AI tool. https://spritedx.com