Assets for Machi Prototype

We now have solid plan for Machi Prototype. Let’s generate some assets.
Generated using Nano Banana in ComfyUI.

Pixel
Pixel is the fairy that inhibits this land. It’s first job is to build itself a shelter.
on light gray bg give me a spritesheet of Pixie:
Pixie drinking water. Pixie runs away. Pixie sleeps Pixie is tired Pixie is lonely Pixie is energized Pixie is running towards something Pixie is carring a heavy block Pixie is flying with a heavy block Pixie is thirsty Pixie is hungry Pixie is angry Pixie is sleepy Pixie sleeps Pixie wakes up Pixie brushes her teeth Pixie pats the dog Pixie falls from the sky Pixie dies Pixie's tombstone Pixie cuts trees Pixie collects items Pixie drings wine Pixie is drunk Pixie is peeing Pixie is pooping Pixie is hiding in a bush Pixie shoots an arrow Pixie crafts something Pixie paints something Pixie holding torch pixie setting something on fire






Pixel Alt Designs
Longer hair, with Tree Horn.


Pixel Stylized

Pixel Original Concept
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Concept Hero Shot


Trees


BiRefNet BG Removal Test


Let’s continue tomorrow. Tomorrow, we will focus on generating sprite sheets for various states.
The tree remnant signifies the starting place.
Character is expressive.
Block placement is usually done by lifting blocks and carrying it and placing it somewhere.
World is mostly pixel sandbox style with fractal rendering techniques.
Above default character design is little too dull. I think we need Miss Kobayashi’s Dragon Maid level character design.
Goal is to get the tech demo done by end of Feb.
—Sprited Dev 🐛




