Our hero is now a live 3D model that plays like a sprite
A Tripo mesh, Sprute's own motions, and a renderer that keeps 12 fps and 8 directions

A Tripo mesh, Sprute's own motions, and a renderer that keeps 12 fps and 8 directions

Secondary motion for Materia's baked monsters: Verlet chains and cloth, air drag, a flag that wouldn't stop flapping, and why it all happens offline
Modelled in code, inked like a hand-drawn sprite, and rebuilt in 7 seconds
