Designing Multi-Shot Prompts for Sprite Animation Generation in Seedance 1.0 Pro
SpriteDX Pipeline - Stage 2

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Articles tagged with #generative-ai
SpriteDX Pipeline - Stage 2

Checking out some video datasets and evaluating them. Disclaimer: This is not comprehensive evaluation. Just me manually looking through huggingface. PE Video Link: facebook/PE-VideoTier: SSSDescription: Facebook PE Video contains quality high resol...

Hey hey 👋 We’re building two things right now: SpriteDX: a tool to generate living, breathing pixel characters from layers and prompts Machi: a side-scrolling world full of quirky, AI-driven characters doing their thing Naturally, we ran into a ...
![[Pixel Post] Liberated Pixel Cup - Let’s Not Reinvent the Sprite Sheet](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1752878552542%2Fadd49f04-3b36-4b6f-a3ac-2c91210b7036.png&w=3840&q=75)
Diffusion models went from niche curiosity to the de facto workhorse of generative AI in less than five years. If you blinked during finals week, you probably missed three new sampling tricks and a Transformer architecture with better biceps than you...
![[Pixel Post] Riding the Noise: A 2025 Snapshot of State-of-the-Art Diffusion Models](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1751913971268%2Fe1329f9b-1550-4f82-94a0-c42462d734b5.jpeg&w=3840&q=75)
Goal: One-shot generation of coherent, stylized, multi-frame sprite animations (e.g. walk cycles, attacks) as either a horizontal grid or animated GIF.Target resolution: 64×64 per frame, 8-12 frames, full body character animations for 2D games. Step...
![[Pixel Post] Instant Pixel Animations: New Model Blueprint](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1751773606022%2Fa3acde6a-a5ba-453e-8c8a-f3ad79eecbf1.jpeg&w=3840&q=75)
Day 36 of Sprited
