SOUP/Machi Dev Log: Phase 4.4 — Dirt, Water, Light, and a Whole Lot of Layers
Day 17 of Sprited
Jun 12, 20254 min read6

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Articles tagged with #cellular-automata
Day 17 of Sprited

Implementing a voxel-based cellular-physics engine in a single GPU pass requires rethinking the simulation as a massively parallel, local update problem. Modern approaches borrow ideas from cellular automata (CA), convolutional neural nets, and diffe...
![[Pixel Post] GPU-Parallel Patterns for a Voxel-Based Simulation Engine](/_next/image?url=https%3A%2F%2Fcdn.hashnode.com%2Fres%2Fhashnode%2Fimage%2Fupload%2Fv1749678373505%2F56c16ef9-94b5-4a71-bffb-00d1fc31b8a3.png&w=3840&q=75)
Feasibility Study on Simulating Terrarium using PyTorch

For the Machi project to reach its full potential, I need emergence that doesn’t just exist—it needs to speak for itself. The world must feel truly alive, pulsing with intent, beauty, and consequence. To achieve that, I’m launching a sub-project call...
