SOUP/Machi Dev Log: Phase 4.4 — Dirt, Water, Light, and a Whole Lot of Layers
Day 17 of Sprited
Jun 12, 20254 min read6

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Articles tagged with #cellular-automata
Day 17 of Sprited

Implementing a voxel-based cellular-physics engine in a single GPU pass requires rethinking the simulation as a massively parallel, local update problem. Modern approaches borrow ideas from cellular automata (CA), convolutional neural nets, and diffe...
![[Pixel Post] GPU-Parallel Patterns for a Voxel-Based Simulation Engine](https://cdn.hashnode.com/res/hashnode/image/upload/v1749678373505/56c16ef9-94b5-4a71-bffb-00d1fc31b8a3.png)
Feasibility Study on Simulating Terrarium using PyTorch

For the Machi project to reach its full potential, I need emergence that doesn’t just exist—it needs to speak for itself. The world must feel truly alive, pulsing with intent, beauty, and consequence. To achieve that, I’m launching a sub-project call...
