# SpriteDX - Progress Demo

%[https://youtu.be/ciRFl1XmRX0] 

Had some chance to work on SpriteDX today and dropping a demo today.

* Four stage pipeline all declaratively defined in pipeline.json.
    
    * Fill in the blank style reference character generation.
        
    * Multi-shot Animation generation.
        
    * Automatic editing of the shots.
        
    * Post Processing node to make the background transparent.
        
* Every parameters editable in the Pipeline Board (with Easy/Advance modes).
    
* RunPod Serverless integration.
    
* (Not shown in demo) local ComfyUI server for local development.
    

This is all running in [https://app.spritedx.com](https://app.spritedx.com). Very rough around the edges. I don’t know how long I can keep it stable there but feel free to try it out!

**Next Steps**: Not sure, but I want to continue to polish things up. I think I want to expand this FITB style generation to allow for generating mechs, props and buildings.

— Sprited Dev
