# SpriteDX Dev Update: From Prompt to Playable Character

At **Sprited**, we’re building **SpriteDX**—a one-click pipeline that turns a simple prompt into a fully animated, game-ready character.

This week, we got our first taste of what’s possible. Using **Flux.1-dev** and **Seedance1 Pro**, we created a [demo character](https://blog.sprited.app/demo-character-for-spritedx) that can *idle*, *run*, and *jump*. It’s a working proof of concept that shows what SpriteDX can do.

That said… it’s definitely not one-click yet. We’re still duct-taping together a bunch of manual steps.

Next week, the goal is to automate the whole pipeline—even if it’s still a little scrappy.

---

## What needs to be automated

**🧍 Character Reference Generation**

* Augment user prompt for consistency
    
* Pick a style reference image
    
* Remove shadows, watermarks, and backgrounds
    
* Pick a background color that supports easy cropping
    
* Quantize/palettize if needed
    
* Preview everything before moving forward
    
* Generating character animation
    

**🎞️ Animation Generation**  
For each state (idle, run, jump, etc):

* Scale/crop the reference character for video generation
    
* Use first frame + preset prompt to generate animation
    
* Auto-trim loops cleanly
    
* Extract and process the frames
    

#### 🧩 Sprite Sheet Assembly

* Generate a sprite sheet from selected frames
    
* Include a `spritesheet.json` with frame metadata
    
* Save files in the correct structure
    

#### 🧠 Character Script Creation

* Generate code/scripts using templates or presets
    
* Spawn the character on-screen with a basic AI and animation controller
    

---

There’s still a lot of glue code and rough edges. But each piece we automate moves SpriteDX closer to becoming a real tool—not just a toy demo.

Next week: **close the loop** from prompt to playable character, even if it means hacking things together.

—SpritedDev 🌱
