# SCAIL 2 - Turn Table Test

In [previous post](https://blog.sprited.ai/scail-2-alternative-8-directional-render-technique), we had 8 directional renders using SCAIL 2 inside 3x3 tiles.

This time, we are doing something similar with single tile.

**Workflow**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/08567924-abd3-4215-b276-3a27f6149276.png align="center")

**Driving Video**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/500d5866-92c1-4d67-8f44-4207e813d9da.webp align="center")

**Reference Character**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/07629d31-a338-4e17-bfc1-5443dd2a6373.png align="center")

**Prompt**:

> sprite, pixelated, grey\_background,

**Result**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/8320786b-9044-463f-99b5-4df24210e18a.png align="center")

**Discussions**:

*   Quality is not as good as 3x3 tile approach for some reason.
    
*   It is much faster inference than previous approach.
    

**Next Steps**:

*   Find a middle ground between [previous approach](https://blog.sprited.ai/scail-2-alternative-8-directional-render-technique) and this approach.
    
*   We can do a hybrid with a template.
    
    *   We put 2 characters side by side in reference image and driving video.
        
    *   The left one is an example inference, and the SCAIL 2 model is asked to only inference the right half.
        
    *   The left one has the quality and rendering style we want.
        
    *   The SCAIL 2 masks are only pointing to right character.
        

‒ Sprited Dev 🐛
