# SCAIL 2 - Rag to Monet

Continuing our experiments, now can we transfer other game character motion to different characters using SCAIL2.

For parameters used, please refer to [previous post](https://blog.sprited.ai/scail-2-8-directional-chibi-to-monet).

**Driving Video**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/b734f5a3-d80e-4bdf-b4a4-3de0b4e0206f.webp align="center")

https://github.com/adsonpleal/ragassets

**Reference Image**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/ed9d91a8-e713-4560-b268-6258e95ff933.png align="center")

**Result**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/d25272ed-a868-49cb-9a3c-bcc02dfb4748.webp align="center")

Quite a bit of issues. Faces often face different directions and halfway into the animation the character flips. It looks like the driving video that we provided may be out of distribution.

**Next Steps**:

*   Let's explore the non-sprite driving motion route. Just try to understand how to animate the 3D chibi mannequinn to behave like a sprite instead.
    
*   Before doing that, we should test on diverse set of 3d motions like running, standing idle and jumping.
    

— Sprited Dev 🐛
