# SCAIL 2 - Alternative 8 Directional Render Technique

For Sprute, we use Nano Banana Pro for 8-directional character generation. It works but we want an open source alternative.

**Driving Video**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/90f75627-f327-4ed6-bf00-18bfae91a7e2.webp align="center")

**Reference Character**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/1fa47d6c-b814-4a28-87a0-73b78149241d.png align="center")

**Result**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/191f0dd5-4071-44a2-8003-e77616653c85.webp align="center")

(This file can be dropped into ComfyUI to load the workflow)

**Horizontal Strip**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/dc5592ba-fc8f-470e-8469-2e27e052ac4f.png align="center")

**8-Direction Animated WEBP**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/9e60caef-cf11-4acb-bf6c-6df0d2d060a6.webp align="center")

**Discussions**:

*   This seems to be a valid alternative to using Nano Banana Pro for generating 8-directional views.
    
*   Alternative to using 3x3 driving video, we can probably get by with single character but have SCAIL 2 rotate the character 360 degree.
    

**Next Steps**:

*   Codify this as a Comfy UI workflow
    
*   Make it part of Sprute.
    
*   Compare difference between using "previous frames" and not using one.
    
*   Adjust the driving video character body proportion to match the character.
    
    *   Thicker Arms
        
    *   Thicker and shorter Legs
        
*   Create overall batch pose workflow
    
*   Make a performant rotate character and extractor.
    
    ![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/b6a55cea-934f-471a-9968-29432927ed8a.png align="center")
    

‒ Sprited Dev 🐛
