# Qwen Image 2.1 Tests - Sprute Template

**Model**: Qwen 2.1

**Template Image**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/0846e112-9c1c-4685-aa0b-d14a23737cdb.png align="center")

**Prompt**:

````plaintext
Context: 
```
<row id="example">
  <col>portrait of example character</col>
  <col>south facing example character</col>
  <col>south-east facing example character</col>
  <col>east facing example character</col>
  <col>north-east facing example character</col>
  <col>north facing example character</col>
</row>
<row id="new">
  <col>portrait of new character</col>
  <col>south facing new character</col>
  <col>south-east facing new character</col>
  <col>east facing new character</col>
  <col>north-east facing new character</col>
  <col>north facing new character</col>
</row>
```

Instruction: Create 5 new multi directional view of new character sprites in the bottom gray slot
.

Must show 10 sprites as a result (top 5, bottom 5)

bottom 5 should be different from top 5.
````

**Result**:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/393ce2e2-e505-4371-aaa4-fe03778f1337.png align="center")

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/0fbead71-b91c-4c65-9cfe-99dfdf19e62a.png align="center")

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/30849722-1637-49bf-9f4f-52fc5143cc89.png align="center")

**Analysis**:

I was hoping NBP level template processing ability but Qwen Image 2.1 does not seem to have this ability.

Tried various other prompt styles but couldn't get it working.

**Next Steps**:

*   We still need to replace NBP's character creation with something that can use locally. One that we know is SpriteDX's Flux 1 Fill models. I think I would bring that over for the sake of time.
    

‒ Sprited Dev 🐛
