# Monet - Before and After

Monet is a living sprite concept. This week we turned this:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/bff128b6-22f8-44b0-b3d4-3d169b06da4e.png align="center")

Into:

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/6fdd074e-f770-43e7-9684-10603f3a440d.png align="center")

Much needed sprite cleanup.

We also have dynamic contact shadow implemented using pose estimations.

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/73d72cca-95ce-44bc-9ca0-0bffe4d5422c.png align="center")

Also adding mouth tracking using SAM3

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/d6aa6ea4-c26f-4053-b0f7-6e6a3ed58ff6.png align="center")

Then, finally, we can also use SAM3-Body to do even more accurate full body rigs.

![](https://cdn.hashnode.com/uploads/covers/682665f051e3d254b7cd5062/f156b614-3add-4039-bf06-5b9930e89337.png align="center")

Working on integration still

\-- Sprited Dev
